The System:

The Flow:

  1. Combat begins. The DM decides who goes first (via rolls or story-relevant choice.) For the sake of this example, we'll say players go first.

  2. Players write their emote first THEN roll with /random.
    Every character has two actions per turn of combat.
    Available actions are:
    - ATTACK: Deal damage based on the roll + chart.
    - SUPPORT: Add to your roll or someone else's by the amount specified by roll + chart.
    - HEAL: Restore someone's HP based on roll + chart.
    - DEFENSE: Absorb an amount of damage either on yourself or for another based on roll + chart.
    - LIMIT BREAK: One bar of LB is accrued every 3 rounds. Each individual has their own limit break. Costs one action and considered an automatic success. Anyone can choose to cast any LB type so long as they can write it in a way that makes sense.

  3. When writing the emote, please consider appending on the back what you're mechanically rolling for. For example, "Player A defends Player B and attacks. (Defend (@PlayerB) + Attack (@Boss)"
    The order of declaration will match the order of rolls, i.e. if you say defend + attack, your first roll will be treated as defense and your second roll as attack.

  4. On the boss's turn, it rolls for its ability and automatically inflicts its statuses, damage, etc. There is no vs. roll in this system; players do not roll against the boss's abilities.

  5. Repeat until end of scenario.

Thanks to Absolute Baraunit for letting me use their system!